The source code of GIMP is maintained in the GNOME Git repository. Besides offering version tracking, branching, avanced diff support and else, this repository grants everyone access to the latest revision of the GIMP source code. Follow this guide and you will have the most recent GIMP in no time. Best way to keep up with GIMP from git; To find out more about GIMP. Art-Net, sACN/E1.31 and DMX512 are the most commonly used lighting control protocols with roots in simple theatrical light dimming. These days almost any lighting or stage effect equipment may be controlled using these protocols including moving lights, LED screens, fog machines and laser displays.
Important Note: Read Me First
THIS SOFTWARE IMPLEMENTS A DRAFT STANDARD, BSR E1.33 rev. 77. UNDER NO CIRCUMSTANCES SHOULD THIS SOFTWARE BE USED FOR OR INCLUDED IN ANY PRODUCT AVAILABLE FOR GENERAL SALE TO THE PUBLIC. DUE TO THE INEVITABLE CHANGE OF DRAFT PROTOCOL VALUES AND BEHAVIORAL REQUIREMENTS, PRODUCTS USING THIS SOFTWARE WILL NOT BE INTEROPERABLE WITH PRODUCTS IMPLEMENTING THE FINAL RATIFIED STANDARD.
Introduction
RDMnet is a library that implements an upcoming ANSI standard, BSR E1.33: Message Transport and Device Management of ANSI E1.20 (RDM) over IP Networks, commonly referred to as RDMnet. The RDMnet library is designed to be portable and scalable to almost any RDMnet usage scenario, from lightweight embedded devices to large-scale data sending and routing operations.
To jump right into the documentation, check out theModules Overview.
What is RDMnet?
RDMnet is an extension of RDM, a protocol for discovery and remote configuration of entertainment lighting and other equipment. In RDM, messages are transported over the physical layer specified by DMX512, which is ubiquitous in the entertainment lighting world and is becoming more prevalent in architectural lighting and other applications.
The main feature of RDMnet is a standard method to transport the messages defined by RDM in an IP network. RDMnet contains several key features to accomplish this end and to build on RDM:
- Built-in scalability, including considerations for a many-to-many relationship between controllers and responders
- Zero-configuration setup, leveraging mDNS and DNS-SD for network discovery
- Standardization of the behavior of interfaces between IP and DMX512 (commonly referred to as gateways)
For an overview of how RDMnet works, check out How RDMnet Works.
Platforms
RDMnet is currently ported for the following platforms and toolchains:
- Windows
- Microsoft Visual Studio (x86 and x86_64)
Building RDMnet for Your Platform
Prerequisites:
- For all applications: Microsoft Visual Studio. Currently the only toolchain for which lwpa (and thus RDMnet) is ported. Visual Studio 2017 Community Edition is free, without restriction, for open-source projects. It is available here. Make sure to install Visual C++ as part of the Visual Studio installation.
- For controller, broker and device: An implementation of DNS-SD/mDNS. There are two options for this:
- Apple's Bonjour service implements DNS-SD/mDNS. Note that you must have an Apple developer account to download the Bonjour SDK for Windows, and that bundling Bonjour with a Windows application may be subject to additional licensing restrictions from Apple. The SDK is available here. Define RDMNET_WINDOWS_USE_BONJOUR_SDK=ON at configure time to use the Bonjour SDK.
- ETC's fork of Bonjour, maintained here. ETC maintains a fork of the Apache-licensed Bonjour code which can be used as a DNS-SD/mDNS provider on Windows. Download the binaries from the Github releases page and specify their location with MDNSWINDOWS_INSTALL_LOC, or simply clone the mDNSWindows repository at the same directory level as RDMnet to build from source.
- For controller: Qt (>= 5.9.7) open-source. Qt installers are available here. To point CMake at the Qt dependency, there are two options:
- Set a system environment variable called QTDIR which points at the Qt installation directory (i.e. ../Qt/5.9.7/msvc2017_64)
- Provide the Qt installation directory as an argument to CMake: ``` cmake -DQTDIR=[..]/Qt/5.9.7/msvc2017_64 ```
RDMnet is built with CMake, a popular cross-platform build system generator. CMake can also be used to include RDMnet as a dependency to other projects, i.e. using the add_subdirectory()
command.
To configure and build RDMnet on its own using CMake, follow these steps:
- Download and install CMake version 3.3 or higher.
- Clone (or download and extract) the RDMnet repository:
- Create a directory in your location of choice (a directory called 'build' at the repository root is recommended) to hold your build projects or Makefiles:
Run CMake to configure the RDMnet project:
$ cmake . [or cmake path/to/RDMnet/root as applicable]You can optionally specify your build system with the
-G
option; otherwise, CMake will choose a system-appropriate default. Usecmake --help
to see all available options.By default, a configuration will be attempted that will build all of the example applications. This behavior can be tweaked:
$ cmake -DRDMNET_BUILD_CONSOLE_EXAMPLES=ON . # Exclude the Qt example app$ cmake -DRDMNET_BUILD_EXAMPLES=OFF . # Do not build any examples- Use CMake to invoke the genreated build system to build the RDMnet library and example applications (if applicable): If you are generating IDE project files, you can use CMake to open the projects in the IDE:
Controller only:
- To run or distribute the controller executable outside of Visual Studio, run the
windeployqt
application on theRDMnetControllerGUI.exe
binary in its final location; e.g.
Dependencies
lwpa
RDMnet depends on the LightWeight Platform Abstraction (lwpa) library for platform abstraction. lwpa is automatically included as a submodule for RDMnet source builds. See the documentation for lwpa.
RDM
RDMnet depends on the ETC's RDM library for RDM protocol support. RDM is automatically included as a submodule for RDMnet source builds. See the documentation for RDM.
Bonjour SDK for Windows or ETCLabs/mDNSWindows
- If using the Bonjour SDK for Windows: v3.0.
- If using ETCLabs/mDNSWindows: v1.2.0
Qt
The controller depends on Qt 5.9.7 or higher. You can download the open-source version of Qt without an account here.
Platform Dependencies
The platform ports of RDMnet have the following dependencies:
- Windows
- Windows XP SP1 or higher
Mac Style.
Highly Compatible.
Bring your own DMX interface: USB, Art-Net, sACN, or ESP-Net.
Vastly Powerful.
Lightkey’s built-in FX engine takes your light show to a new level.
Surprisingly Simple.
Easy to learn, quick to set up. Engineered exclusively for Mac.
Highly Compatible.
Bring Your Own DMX Interface.
Save the cost of expensive proprietary DMX hardware: Lightkey works with a wide range of USB interfaces plus any Art-Net, sACN, or ESP-Net-compatible device, thanks to the Open Lighting Architecture. Whatever DMX interface you have, there’s a good chance that Lightkey supports it—simply download Lightkey for free, plug in your interface, and give it a try.
Choose from a wide range of USB–DMX interfaces from various manufacturers
Behringer u-phoria um2 drivers. Or use any Art-Net, sACN, or ESP Net network interface
Hardware Control.
Enhance Your Experience.
Do you prefer the physical controls on a lighting console? Then you can have the best of both worlds. Lightkey integrates seamlessly with any standard MIDI controller and DMX console (through DMX-In). You can map each hardware control to whatever feature you like and build your own custom-tailored show control desk to trigger cues, presets and sequences, adjust fixture properties, tap the beat, and whatever else you need.
Designed for Creativity.
Take Your Light Show to a New Level.
Designed for the needs of creative lighting designers, Lightkey breaks free from the old thinking about DMX values and channels. Thru advanced fixture profiles it understands all your fixtures’ properties—like Color, Gobo, Shutter, Prism, Zoom—, and provides specially-designed, easy-to-use controls for each of them. The current state of your fixtures is always visible in the live preview. Simply concentrate on the perfect light show and let Lightkey translate it to the proper DMX values.
Virtual Light Beams
Virtual light beams show your lights’ real-world positions and also reflect intensity, color, focus, zoom, iris, frost, and shutter/strobe states.
Built-In Stage Editor IMPROVED
The built-in graphical editor lets you recreate the stage or dance floor on the screen. Apart from your fixtures you can add shapes, trusses, and custom images.
Copy & Paste
Easily copy and paste properties and effects between fixtures – even fixtures of different types. Of course, you can undo as well.
At a Glance
Little “bubbles” in the Preview show you at a glance which fixture properties are overridden or defined by a preset, sequence, or cue.
On-the-Fly Changes
Quickly change any fixture property on the fly—perfect for nightclubs and parties where you don’t have a song run sheet in advance.
Intelligent Design View
The Design view automatically adapts itself according to your fixtures and their properties so you only see the controls you really need.
Real-World Pan/Tilt Locations
Lightkey knows your moving light’s pan/tilt range, home position, and rotation direction. With this information it calculates the exact beam position on the stage or dance floor, so the preview always shows the fixture’s real-world position, letting you point your lights wherever you like with just a single mouse click. Even if you select multiple devices from different manufacturers, Lightkey will calculate the individual DMX values for each of them so they all point in the same direction.Effects.
Infinite Possibilities.
Lightkey’s powerful effects engine makes it easy and fun to create amazing dynamic looks. Choose from over 50 effect templates or create your own pattern, curve, or movement effects. Effects can be applied to almost any fixture property and stored in presets and cues while staying editable all the time. Apply effects to multi-beam LED strips and matrixes. Synchronize effects to music. Overlay multiple effects for countless possibilities.
Beat Control.
Stay in the Rhythm.
Effortlessly sync your light show to music. Lightkey connects to your DAW, DJ app, or audio analysis software through MIDI Clock or Ableton Link. Or simply tap the beat and Lightkey will continue at the same tempo. You can adjust the speed of individual cues at any time with a Beat Multiplier.
Tap the Beat
Tap the beat with the mouse, keyboard, or a MIDI controller, and Lightkey will pick up the tempo.
MIDI Clock
Receive a MIDI Beat Clock signal sent by a DJ software, mixer, or audio analysis tool.
Ableton Link
Ableton Link syncs beat information between apps on the same computer or local network.
Always in Sync.
Run Your Lighting From Ableton Live.
The unique Live Triggers feature makes it quick and intuitive to trigger lighting cues directly from Ableton Live: Simply drag cues you created in Lightkey to the Ableton Live timeline. If you’re a live performer, you can create a light show that’s perfectly in sync with the music without any manual operation during the show.
Setup.
Surprisingly Simple.
An interactive assistant guides you through the entire setup process: Configure DMX output, patch your fixtures, create a visual representation of the stage. And if you ever need a fixture profile that is not in the built-in library, simply send us the DMX specs and we’ll create it for you within a few days.
This 2D view of your lighting rig shows the current state of the fixtures with virtual light beams
Create and organize presets and sequences
Build a custom-tailored control panel with buttons and faders to control your lights during a show
Shows keyboard shortcuts and gestures for the current context
Command Central.
Don’t waste your time shuffling windows and panels around. Everything you need is cleanly arranged in a single window, providing you with exactly the controls you need at any time. The elegant, white-on-dark UI has been specially designed for use in low-light environments—it even adapts itself to the light colors.
Full-Screen Mode
The single-window user interface has been specially designed for full-screen mode.
Touch Screen Support
All controls have large clickable areas and work great with touch screens.
Multi-Touch Gestures
Pinch, swipe, scroll, force click: With a Multi-Touch trackpad you can change fixture properties in a natural way. (And it’s fun too.)
Extensive Keyboard Shortcuts
A clever, well-structured, and extensible system of keyboard shortcuts lets you control virtually every application feature.
Lightkey User Guide.
Take an in-depth look.
Fixtures.
State of the Art.
Lightkey handles even the most sophisticated fixtures with ease. Its smart fixture profiles support multiple modes (“personalities”), 16-bit output, conditional properties, RGB/CMY color mixing, multiple color and gobo wheels, custom beam layouts, and much more. Lightkey comes with a huge library of over 3000 high-quality fixture profiles for all popular manufacturers, and it can import thousands of freely available profiles in the formats SSL2, FXT, and PFF.
Build Rpm From Source Rpm
Built-In Fixture Editor
To make fixture profile creation as easy as possible, Lightkey’s fixture editor has the same layout as a typical DMX chart. (Click the image for a side-by-side comparison.) And it’s built right into the application so changes take effect instantly.
High Technology.
Made for Your Mac.
Lightkey was engineered from the ground up as a native Mac app, so it’s finally goodbye to the Windows emulation. It perfectly matches your Mac’s look and feel and comes with all the familiar features like Dark Mode, full screen view, autosaving, copy and paste, unlimited undo, or automatic updates. Under the hood, Lightkey takes full advantage of your Mac’s capabilities including 64-bit processing, multicore computing thru Grand Central Dispatch, support for Retina displays, and pristine graphics using Apple’s Core Animation and Metal 2 technologies.
powered by Metal 2
Editions & Pricing.
What’s Your Lightkey Edition?
- All editions come with the full feature set, even the free edition.
- You can always upgrade if you need more channels later.
Output Channels | 256 | 1024 |
Price in US Dollars, taxes may apply | $ 79per year | $ 199per year |
USB Output | ||
Art-Net Output | ||
sACN Output | ||
ESP-Net Output | ||
Live Triggers | ||
DMX Input | ||
MIDI Input | ||
Free Tech Support |
Check it Out.
Today. For Free.
What You Need
Build Rdm From Source For Mac Catalina
Lightkey uses the Open Lighting Architecture, an open-source framework by the Open Lighting Project.
Download the source code here or grab the latest version on GitHub.